![]() ![]() Four Leaf Clover (LK 9): Melee attacks in VATS can fill the critical meter on hit.Grim Reaper's Sprint (LK 8): Kills in VATS may restore AP and refill critical meter.Critical Banker (LK 7): Allows for storing critical hits.Better Criticals (LK 6): Improves critical damage up to 250%.Mysterious Stranger (LK 4): Enables the Mysterious Stranger and instant kills in VATS.Bloody Mess (LK 3): Up to +15% damage in combat, enemies may explode and at max level, chain explosions.Gun-Fu (AG 10): Increases damage dealt to second, third, and inflicts an automatic critical hit on the fourth target in VATS.Blitz (AG 9): Increases melee attack range and grants a damage bonus proportional to the distance traveled.Quick Hands (AG 8): Reduces reload times and eliminates AP cost in VATS.Action Boy / Action Girl (AG 5): Increases AP regeneration.Lone Wanderer (CH 3): Increases damage, carry weight, and reduces damage taken when without companions.Lady Killer / Black Widow (CH 2): Increases damage taken by the opposite sex and makes them easier to persuade and pacify using Intimidate.Concentrated Fire (PE 10): Confers a bonus to accuracy and damage when attacking the same location multiple times in VATS.Penetrator (PE 9): Allows attacking enemy parts obscured by cover in VATS.Sniper (PE 8): Improves breath and scope control, +25% chance to hit heads in VATS, enables scoped rifles to knock opponents down.Awareness (PE 3): Show's target's damage resistances in VATS.Basher (ST 8): Improves weapon bash damage and attacks get a chance to cripple target limbs.Steady Aim (ST 7): Improves hip-fire accuracy.Commando (AG 2): Automatic weapons gain increased hip-fire accuracy and stagger opponents.Gunslinger (AG 1): Pistols can disarm opponents.Nuclear Physicist (IN 9): Increases damage with radiation weapons, fusion core duration, and enables ejecting fusion cores from armor as improvised explosives.Demolition Expert (PE 5): Unlocks explosives crafting, increases effect area, improves damage dealt by explosives when shot in VATS.Rifleman (PE 2): Non-automatic rifles ignore up to 30% of a target's armor and can cripple limbs.Heavy Gunner (ST 5): Heavy weapons gain improved hip-fire accuracy and chance to stagger opponents. ![]() Big Leagues (ST 2): Melee weapon regular attacks can disarm opponents, hit all targets in front of the player, and have a chance to cripple or outright kill the enemy.Iron Fist (ST 1): Unarmed regular attacks can disarm opponents, power attacks allow for crippling limbs, VATS attacks paralyze opponents.When maxed, they provide a +100% damage bonus and special effects. Perks in this category replace weapon skills and affect the player's ability to fight using weapons. If perks fit in multiple categories, they are listed in each. 44 pistol with a hardened receiver and no perks will deal 60 damage, but with a maxed-out gunslinger it will deal a whooping 120 damage per shot.įallout 4 does not categorize perks automatically, so we've provided the following breakdown to help in understanding them and building a character. Weapon perks are an integral part of the combat system, as they modify the base damage of the weapon, before modifiers from weapon modifications are applied. These total 275 different iterations of ranks. There are 70 perks, and each perk has a set of ranks. Having specific high special stats means having good related perks. Perks are tied to SPECIAL stats, and not levels. 2.6 Companion and non-player character perks.
0 Comments
Leave a Reply. |